Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Kair Nayr

Appearances
27
Visible killmail appearances
Kills
27
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-29 06:16:14
12d ago
Top hotspot
NY6-FH
16 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: NY6-FH is the strongest visible hotspot with 16 appearances (16 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 06:00 UTC and stays active through roughly 08:59 UTC.
Target profile: Most common visible victim entity: u.k militia forces (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
NY6-FH 16 16 0 2026-03-29 06:16:14
G95F-H 6 6 0 2026-03-29 01:14:19
Z-LO6I 4 4 0 2026-03-26 07:27:19
DK-FXK 1 1 0 2026-03-12 02:53:26

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
u.k militia forces Fraternity. 4
Ascendance Goonswarm Federation 3
KarmaFleet Goonswarm Federation 3
Asteroid Farm Unlimited Goonswarm Federation 2
SovNarKom. Goonswarm Federation 2
Richard Hertz Consortium Goonswarm Federation 1
Th3 Hav3n Sigma Grindset 1
Titan's Pain and Pleasure Sigma Grindset 1
Rabble Inc. Northern Coalition. 1
Iron Whales Goonswarm Federation 1

Victim hulls

Hull Events
Cyclone Fleet Issue 9
Flycatcher 4
Sigil 3
Huginn 2
Capsule 2
Coercer Navy Issue 1
Kirin 1
Fortizar 1
Jackdaw 1
Mobile Cynosural Inhibitor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.