Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

WAteR 2

Appearances
17
Visible killmail appearances
Kills
17
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-04 13:58:30
3d ago
Top hotspot
G95F-H
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: G95F-H is the strongest visible hotspot with 12 appearances (12 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Night Garden (Dracarys.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
G95F-H 12 12 0 2026-04-04 13:58:30
HPS5-C 3 3 0 2026-03-12 19:03:20
Z-LO6I 1 1 0 2026-03-26 07:25:59
C-N4OD 1 1 0 2026-03-25 18:33:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Night Garden Dracarys. 6
NO PANIC GROUP Fraternity. 4
Siberian Squad Siberian Squads 2
Destructive Influence Northern Coalition. 2
Brave Newbies Inc. Brave Collective 1
0ne True Cave Goonswarm Federation 1
u.k militia forces Fraternity. 1

Victim hulls

Hull Events
Vexor Navy Issue 4
Brutix Navy Issue 2
Tornado 2
Capsule 2
Sigil 1
Phase Inversion Battery 1
Brutix 1
Caldari Control Tower 1
Hound 1
Oneiros 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.