Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| L-EUY2 | 16 | 16 | 0 |
2026-03-15 19:29:51 22d ago
|
| R3-K7K | 14 | 14 | 0 |
2026-04-01 08:25:51 6d ago
|
| EU-WFW | 11 | 11 | 0 |
2026-03-15 19:09:52 22d ago
|
| L7-BLT | 9 | 9 | 0 |
2026-03-13 17:23:01 24d ago
|
| JL-ZUQ | 8 | 8 | 0 |
2026-03-08 18:00:12 29d ago
|
| KS8G-M | 7 | 7 | 0 |
2026-03-10 18:23:47 27d ago
|
| KPI-OW | 5 | 5 | 0 |
2026-04-04 14:17:01 3d ago
|
| UL-7I8 | 2 | 2 | 0 |
2026-03-18 17:34:09 19d ago
|
| GZM-KB | 1 | 1 | 0 |
2026-03-18 13:09:14 20d ago
|
| M4U-EH | 1 | 1 | 0 |
2026-03-17 16:06:58 20d ago
|
| 1I5-0V | 1 | 1 | 0 |
2026-03-15 13:56:06 23d ago
|
| B6-XE8 | 1 | 1 | 0 |
2026-03-13 17:39:51 24d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| China Union Communication Corporation | — | 15 |
| Htavarar Outposts | — | 12 |
| Wildlands Tactical Response Unit | Great Wildlands Conservation Society | 9 |
| Andomer Shipyards | Great Wildlands Conservation Society | 8 |
| Hard Knocks Inc. | Hard Knocks Citizens | 6 |
| Imperio Galactico | Imperio Galactico. | 2 |
| The Last Rites | Northern Coalition. | 2 |
| XKXKXKXKXKXKXKXKXKXKKXKKXKXKXKKX | Hard Knocks Executors | 2 |
| Super Villains | Fraternity. | 2 |
| Lazerhawks | L A Z E R H A W K S | 2 |
| Hull | Events |
|---|---|
| Small Artillery Battery | 10 |
| Photon Scattering Array | 5 |
| Heat Dissipation Array | 5 |
| Ballistic Deflection Array | 4 |
| Medium Beam Laser Battery | 4 |
| Large Artillery Battery | 4 |
| Metenox Moon Drill | 3 |
| Phoenix Navy Issue | 3 |
| Revelation Navy Issue | 3 |
| Explosion Dampening Array | 3 |
What most often lands the final blow when this entity loses in the selected window.