Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Best Nestor Pilot

Appearances
34
Visible killmail appearances
Kills
34
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-28 01:19:51
9d ago
Top hotspot
Bosboger
26 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Bosboger is the strongest visible hotspot with 26 appearances (26 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Bosboger 26 26 0 2026-03-28 01:19:51
Y4B-BQ 8 8 0 2026-03-13 02:35:04

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 21
Straylight Systems Minmatar Fleet Alliance 2
Minmatar Fleet Academy Minmatar Fleet Alliance 2
Make Ishtars Great Again 2
Hard Knocks Inc. Hard Knocks Citizens 1
Capys Legion Death Legion of Capybaras 1
The Dark Tribe Minmatar Fleet Alliance 1
13th Revelation GunFam 1
Star Frontiers Brotherhood of Spacers 1
Zarzakh Toe Inspection Committee 1

Victim hulls

Hull Events
Tempest Fleet Issue 8
Apocalypse 6
Apocalypse Navy Issue 4
Typhoon Fleet Issue 2
Scorpion Navy Issue 1
Bhaalgorn 1
Vindicator 1
Nightmare 1
Cyclone 1
Purifier 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.