Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Sparta04

Appearances
28
Visible killmail appearances
Kills
28
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-07 07:42:42
2d ago
Top hotspot
Lasleinur
17 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Lasleinur is the strongest visible hotspot with 17 appearances (17 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Fuxi Legion (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Lasleinur 17 17 0 2026-03-22 14:13:07
Atioth 8 8 0 2026-04-07 07:42:42
VKU-BG 1 1 0 2026-03-13 13:07:25
6EG7-R 1 1 0 2026-03-11 13:36:06
EOE3-N 1 1 0 2026-03-11 12:48:29

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Fuxi Legion Fraternity. 3
Arknights. Fraternity. 3
International Criminal Police Organization Great Wildlands Conservation Society 3
Chaos arbiter Fraternity. 2
The Northerners Fraternity. 2
KheshigFleet Fraternity. 2
Special law enforcement department Fraternity. 2
The Ark. Northern Coalition. 1
Fusion Enterprises Ltd Fraternity. 1
Hollow United Garuda Fraternity. 1

Victim hulls

Hull Events
Maelstrom 15
Vexor 5
Metenox Moon Drill 3
Moros Navy Issue 1
Rokh 1
Zealot 1
Amarr Shuttle 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.