Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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log Nolen

Appearances
33
Visible killmail appearances
Kills
33
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-10 18:23:47
28d ago
Top hotspot
EU-WFW
23 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: EU-WFW is the strongest visible hotspot with 23 appearances (23 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Lazerhawks (L A Z E R H A W K S).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
EU-WFW 23 23 0 2026-03-10 18:05:35
KS8G-M 8 8 0 2026-03-10 18:23:47
6W-6O9 2 2 0 2026-03-10 17:32:42

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Lazerhawks L A Z E R H A W K S 6
Hard Knocks Inc. Hard Knocks Citizens 5
Nether Guards Brotherhood of Spacers 3
Outfit 418 Blue Loot Not Included 2
No Vacancies No Vacancies. 2
Star Frontiers Brotherhood of Spacers 2
Fish Vending Machine Beyond the Breach 2
lnput Broadcast Brotherhood Death Legion of Capybaras 2
Guardianes de la fe Death Legion of Capybaras 1
Xpensive Mistake Death Legion of Capybaras 1

Victim hulls

Hull Events
Nightmare 11
Phoenix Navy Issue 3
Revelation 3
Revelation Navy Issue 2
Minokawa 2
Sabre 2
Moros Navy Issue 1
Zirnitra 1
Leshak 1
Loki 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.