Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Khan O'Leary

Appearances
20
Visible killmail appearances
Kills
20
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-29 04:43:04
9d ago
Top hotspot
J234557
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J234557 is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Shards of War (Imperium Galactic Empire).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J234557 6 6 0 2026-03-12 01:09:49
J155008 4 4 0 2026-03-21 00:36:10
J101650 2 2 0 2026-03-26 00:49:21
J172354 2 2 0 2026-03-22 22:40:52
J145717 2 2 0 2026-03-17 13:55:22
J164417 2 2 0 2026-03-17 00:01:34
J170544 1 1 0 2026-03-29 04:43:04
J151332 1 1 0 2026-03-16 00:42:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Shards of War Imperium Galactic Empire 4
State War Academy 2
Spaceport Engineers 2
Gameaddicts of EVE 2
Krabbers Please Ignore 2
Scan Stakan HOLD MY PROBS 2
Hedion University 2
Unio Progressus 2
Just Mine in Peace 1
The 2 Percenters 1

Victim hulls

Hull Events
Capsule 4
Mobile Tractor Unit 2
Drekavac 1
Venture 1
Hulk 1
Stabber Fleet Issue 1
Corporate Hangar Array 1
Coercer 1
Ship Maintenance Array 1
Ishtar 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.