Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Fluffy Hotcake

Appearances
97
Visible killmail appearances
Kills
97
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-07 02:10:42
1d ago
Top hotspot
Turnur
82 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 82 appearances (82 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Old Bittervets (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 82 82 0 2026-04-07 02:10:42
Jan 7 7 0 2026-04-06 23:06:22
Amamake 6 6 0 2026-04-04 03:27:32
Annancale 1 1 0 2026-03-25 00:20:51
Hysera 1 1 0 2026-03-20 00:01:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Old Bittervets Deepwater Hooligans 19
Blackwater USA Inc. Deepwater Hooligans 8
Suddenly a Covert Cyno The Initiative. 7
Outback Steakhouse of Pancakes Deepwater Hooligans 6
Tactical Grace. Vanguard. 6
Jerkasaurus Wrecks Inc. Sedition. 5
Family Guy. Deepwater Hooligans 4
Department of Interstellar Industries 3
The Reason is Treason Deepwater Hooligans 3
SunDog Mutineers Weapons Of Mass Production. 3

Victim hulls

Hull Events
Tempest Fleet Issue 31
Scorpion 9
Bifrost 7
Standup Cyclops I 5
Apostle 5
Machariel 5
Standup Mantis II 4
Standup Templar I 4
Standup Shadow 3
Ametat II 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.