Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

VigilateMundiEx Adoudel

Appearances
26
Visible killmail appearances
Kills
26
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-09 16:10:49
6h ago
Top hotspot
Lasleinur
13 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Lasleinur is the strongest visible hotspot with 13 appearances (13 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Special law enforcement department (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Lasleinur 13 13 0 2026-03-22 14:17:46
Atioth 9 9 0 2026-04-09 16:10:49
EFM-C4 2 2 0 2026-04-06 13:14:41
LX-ZOJ 1 1 0 2026-04-09 13:25:21
U6D-9A 1 1 0 2026-03-30 17:28:06

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Special law enforcement department Fraternity. 3
Angry Midlife Aliens Goonswarm Federation 2
Glory Navy Fraternity. 2
Arknights. Fraternity. 2
Imperial Ghosts Goonswarm Federation 2
Temple of Tuvan Orth Guardians of Tranquility 2
Banda di Amici Test Alliance Please Ignore 1
KheshigFleet Fraternity. 1
Environmental Hazard. Fraternity. 1
Mineclub Fraternity. 1

Victim hulls

Hull Events
Maelstrom 11
Dromi I 2
Vexor 2
Templar II 1
Siren I 1
Ansiblex Jump Bridge 1
Athanor 1
Mobile Small Warp Disruptor II 1
Ferox 1
Mobile Medium Warp Disruptor I 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.