Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Union Ghost

Appearances
19
Visible killmail appearances
Kills
19
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-28 17:06:59
9d ago
Top hotspot
F4R2-Q
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: F4R2-Q is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Siberian Squad (Siberian Squads).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
F4R2-Q 9 9 0 2026-03-22 17:12:02
Atioth 6 6 0 2026-03-28 17:06:59
HY-RWO 2 2 0 2026-03-15 01:54:45
T-RPFU 1 1 0 2026-03-19 03:27:09
D-GTMI 1 1 0 2026-03-19 01:58:28

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Siberian Squad Siberian Squads 3
Black Rose Inc. Brotherhood of Spacers 2
Honorable Holdings Honorable Third Party 1
Mercury Arms Inc. Ghostbirds 1
Holding-Holding 1
Nanite Systems. 1
Namir Industries 1
Special law enforcement department Fraternity. 1
Holey Amarrian Inquisition Grand Inquisitors Federation 1
Drakanea Industrial Forge 1

Victim hulls

Hull Events
Gila 7
Apocalypse 3
Huginn 2
Metenox Moon Drill 1
Astrahus 1
Damnation 1
Flycatcher 1
Lachesis 1
Hyena 1
Griffin 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.