Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Neeler

Appearances
74
Visible killmail appearances
Kills
74
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-04 18:21:58
2d ago
Top hotspot
JL-ZUQ
41 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: JL-ZUQ is the strongest visible hotspot with 41 appearances (41 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Andomer Shipyards (Great Wildlands Conservation Society).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
JL-ZUQ 41 41 0 2026-03-08 19:23:40
UAJ5-K 23 23 0 2026-04-04 18:21:58
EU-WFW 7 7 0 2026-03-20 20:45:23
7-QOYS 2 2 0 2026-03-20 21:18:26
0FG-KS 1 1 0 2026-03-28 07:24:58

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Andomer Shipyards Great Wildlands Conservation Society 8
Star Frontiers Brotherhood of Spacers 6
Scan Stakan HOLD MY PROBS 5
Immortalis Inc. Shadow Cartel 4
GreenSwarm Shadow Cartel 4
Hard Knocks Inc. Hard Knocks Citizens 4
Black Rose Inc. Brotherhood of Spacers 3
Lazerhawks L A Z E R H A W K S 3
Hunky-Dory Brotherhood of Spacers 3
Incognito Mode Brotherhood of Spacers 2

Victim hulls

Hull Events
Nightmare 31
Drake Navy Issue 7
Large Artillery Battery 4
Huginn 4
Minokawa 3
Basilisk 3
Ferox Navy Issue 2
Vulture 2
Small Artillery Battery 2
Brutix 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.