Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Mondomaster

Appearances
55
Visible killmail appearances
Kills
53
96.4% of appearances
Losses
2
3.6% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-05 08:59:19
2d ago
Top hotspot
Atioth
21 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 21 appearances (21 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 08:00 UTC and stays active through roughly 10:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Resilience. (The Initiative.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 21 21 0 2026-04-05 08:59:19
C-FP70 14 14 0 2026-03-28 06:21:53
RE-C26 8 6 2 2026-03-22 22:02:24
KVN-36 5 5 0 2026-03-24 03:43:30
C-N4OD 3 3 0 2026-03-25 04:05:58
1-GBBP 2 2 0 2026-03-28 06:25:00
M3-KAQ 2 2 0 2026-03-25 17:59:32

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 10
Special law enforcement department Fraternity. 4
Baba Yagas The Initiative. 3
New Eden Light Point College Fraternity. 2
Fuxi Legion Fraternity. 2
War Eagle Fleet DECOY 2
SpaceFire Holding Fraternity. 2
TFT Military Complex Fraternity Auxiliary 2
White Fang Militia Fraternity. 1
4S Corporation The Initiative. 1

Victim hulls

Hull Events
Maelstrom 21
Cyclone Fleet Issue 4
Einherji II 3
Flycatcher 3
Einherji I 2
CONCORD Rogue Analysis Beacon 1
Ikitursa 1
Dromi II 1
Lif 1
Apostle 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Resilience. The Initiative. 1
WALLTREIPERS The Initiative. 1

Final-blow hulls

Hull Events
Muninn 2