Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Hadom

Appearances
17
Visible killmail appearances
Kills
17
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-05 03:11:58
3d ago
Top hotspot
Sujarento
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sujarento is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: PLA Fleet (People's Liberation Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sujarento 7 7 0 2026-03-29 17:14:33
Passari 4 4 0 2026-03-27 03:58:45
Asakai 3 3 0 2026-03-28 04:37:08
Basgerin 2 2 0 2026-04-05 03:11:58
Mushikegi 1 1 0 2026-04-01 02:55:04

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
PLA Fleet People's Liberation Alliance 3
Terra Nova Innovations Sedition. 2
ChenDuWuyanzu Terminally Inept Traders and Scanners 2
KarmaFleet Goonswarm Federation 2
Fliet Pizza Delivery Of Essence 2
E N E M Y Dracarys. 1
Asteroid Farm Unlimited Goonswarm Federation 1
Barren Tonberrys The Curatores Veritatis Auxiliary 1
Zero To High Worst Alliance Ever 1
Sargos Corporation 4Crabs Tavern 1

Victim hulls

Hull Events
Metenox Moon Drill 2
Phoenix 2
Raven 2
Catalyst Navy Issue 1
Thrasher Fleet Issue 1
Naglfar Fleet Issue 1
Exequror Navy Issue 1
Federation Navy Comet 1
Caracal Navy Issue 1
Occator 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.