Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Kibrix

Appearances
58
Visible killmail appearances
Kills
57
98.3% of appearances
Losses
1
1.7% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-05 09:57:21
5d ago
Top hotspot
MQ-NPY
23 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: MQ-NPY is the strongest visible hotspot with 23 appearances (23 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Adeptus 12 (Siberian Squads).
Threat profile: Most common visible final-blow threat: Jump 2 Beacon (OnlyFleets.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
MQ-NPY 23 23 0 2026-03-28 01:48:02
HPS5-C 13 13 0 2026-03-29 15:06:38
0V0R-R 10 10 0 2026-03-12 00:23:42
RF-K9W 3 3 0 2026-04-05 09:57:21
Skarkon 2 1 1 2026-04-04 06:29:39
Z30S-A 2 2 0 2026-03-24 23:25:59
LT-DRO 2 2 0 2026-03-13 00:56:33
8S28-3 2 2 0 2026-03-12 00:56:39
UAYL-F 1 1 0 2026-03-17 09:22:35

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Adeptus 12 Siberian Squads 10
FEARLESS PEOPLE Siberian Squads 4
ChuangShi Wings Freedom. 3
Dreddit Test Alliance Please Ignore 3
Chaos arbiter Fraternity. 3
NO PANIC GROUP Fraternity. 3
Legendary Gentlemen's Club Fraternity. 2
Yamagata Syndicate Insidious. 2
STARCHASER Inc Fraternity. 2
Therapy. Insidious. 2

Victim hulls

Hull Events
Zealot 14
Apocalypse Navy Issue 10
Metenox Moon Drill 4
Sabre 4
Mercenary Den 3
Covetor 3
Devoter 3
Hulk 2
Oneiros 2
Outrider 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Jump 2 Beacon OnlyFleets. 1

Final-blow hulls

Hull Events
Paladin 1