Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Hamburgler

Appearances
5
Visible killmail appearances
Kills
1
20.0% of appearances
Losses
4
80.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-19 19:27:16
21d ago
Top hotspot
Old Man Star
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Old Man Star is the strongest visible hotspot with 2 appearances (1 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 06:00 UTC and stays active through roughly 08:59 UTC.
Target profile: Most common visible victim entity: Butt Comandos.
Threat profile: Most common visible final-blow threat: MongStars.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Old Man Star 2 1 1 2026-03-16 06:15:30
Lermireve 1 0 1 2026-03-19 19:27:16
Onne 1 0 1 2026-03-18 21:28:33
Abune 1 0 1 2026-03-14 09:18:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Butt Comandos 1

Victim hulls

Hull Events
Tornado 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
MongStars 1
BoneSquad 1
Saint Michael's Army 1
Immortalis Inc. Shadow Cartel 1

Final-blow hulls

Hull Events
Proteus 1
Hurricane 1
Federation Navy Comet 1
Republic Fleet Firetail 1