Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Trimethoprim

Appearances
5
Visible killmail appearances
Kills
3
60.0% of appearances
Losses
2
40.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-14 05:30:37
26d ago
Top hotspot
SH1-6P
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: SH1-6P is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 05:00 UTC and stays active through roughly 07:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Evolution (Northern Coalition.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
SH1-6P 3 1 2 2026-03-14 05:30:37
K8X-6B 2 2 0 2026-03-14 03:42:22

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 2
Destructive Influence Northern Coalition. 1

Victim hulls

Hull Events
Gila 1
Malediction 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Evolution Northern Coalition. 2

Final-blow hulls

Hull Events
Hurricane Fleet Issue 2