Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

FelixNameless

Appearances
46
Visible killmail appearances
Kills
46
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-04-28 13:22:00
3h ago
Top hotspot
WBR5-R
33 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: WBR5-R is the strongest visible hotspot with 33 appearances (33 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: STK Commercial (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
WBR5-R 33 33 0 2026-04-28 13:22:00
4-HWWF 13 13 0 2026-04-25 17:01:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
STK Commercial The Initiative. 4
Fuxi Legion Fraternity. 4
The Disney World Federation Fraternity. 4
KarmaFleet Goonswarm Federation 4
Brave Newbies Inc. Brave Collective 3
Inner Legacy Out of the Blue. 2
Rage Confederacy Goonswarm Federation 2
Thunderwaffe Goonswarm Federation 1
The Flying Dead. Goonswarm Federation 1
Close Encounters of the EVE Kind Goonswarm Federation 1

Victim hulls

Hull Events
Vexor 23
Caldari Control Tower Small 8
Mobile Large Warp Disruptor II 4
Raven Navy Issue 3
Typhoon 2
Sabre 1
Federation Navy Comet 1
Caldari Control Tower 1
Muninn 1
Retribution 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.