Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Invention

Appearances
4
Visible killmail appearances
Kills
1
25.0% of appearances
Losses
3
75.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-05 03:39:26
1d ago
Top hotspot
0-YMBJ
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 0-YMBJ is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: U.N.S.C. Logistics.
Threat profile: Most common visible final-blow threat: Swamp Panthers (Bog Brotherhood).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
0-YMBJ 2 0 2 2026-04-05 03:39:26
5ZXX-K 1 1 0 2026-03-08 02:50:28
2-6TGQ 1 0 1 2026-03-08 02:41:08

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
U.N.S.C. Logistics 1

Victim hulls

Hull Events
Rapier 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Swamp Panthers Bog Brotherhood 1
NOT HALF BAD Dracarys. 1
Clown Punchers. Clown Punchers Syndicate 1

Final-blow hulls

Hull Events
Cenotaph 1
Scythe Fleet Issue 1
Sabre 1