Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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IronHeads1

Appearances
37
Visible killmail appearances
Kills
37
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-05 04:33:53
3d ago
Top hotspot
RD-G2R
20 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: RD-G2R is the strongest visible hotspot with 20 appearances (20 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 04:00 UTC and stays active through roughly 06:59 UTC.
Target profile: Most common visible victim entity: The Graduates (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
RD-G2R 20 20 0 2026-04-05 04:33:53
B-9C24 12 12 0 2026-04-04 03:23:26
AL-JSG 3 3 0 2026-03-13 14:17:04
DO6H-Q 1 1 0 2026-03-15 12:51:12
KPI-OW 1 1 0 2026-03-13 13:58:36

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Graduates The Initiative. 5
Fancypants Inc The Initiative. 3
A Blessed Bean The Initiative. 2
Sturmgrenadier Inc The Initiative. 2
Scan Stakan HOLD MY PROBS 2
Infinite Point The Initiative. 2
Tactically Challenged The Initiative. 2
I.N.K.V.I.Z.I.C.I.A HOLD MY PROBS 2
Cool Beans Inc. The Initiative. 2
Deaths Consortium The Initiative. 1

Victim hulls

Hull Events
Ferox 18
Hurricane Fleet Issue 10
Ferox Navy Issue 1
Kikimora 1
Exequror Navy Issue 1
Flycatcher 1
Oneiros 1
Huginn 1
Harpy 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.