Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Egerek

Appearances
19
Visible killmail appearances
Kills
19
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-06 19:19:32
2d ago
Top hotspot
J221447
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J221447 is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: 2 Days to Mine (The Worst Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J221447 10 10 0 2026-03-21 21:44:11
J224031 2 2 0 2026-04-06 19:19:32
J135703 2 2 0 2026-04-01 19:46:28
J222125 2 2 0 2026-03-21 20:15:37
J211908 1 1 0 2026-04-05 22:16:03
J165312 1 1 0 2026-04-04 21:07:51
J112404 1 1 0 2026-03-20 19:46:26

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
2 Days to Mine The Worst Alliance 8
Dead Or Alive Inc. Zombie Ninja Space Bears 2
The Inf3cted Pathog3n 2
Ouroboros Solutions Recursive Horizons 2
Amarr Bureau of Investigation Worst Alliance Ever 1
Dream RuCorp inc. 1
Structures of KingKrabs 1
Next Frontier Unlimited 1
United Nations of Earth 1

Victim hulls

Hull Events
Capsule 3
Cenotaph 2
Praxis 2
Raven 2
Raitaru 1
Drake Navy Issue 1
Loki 1
Skiff 1
Sigil 1
Deimos 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.