Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Be Byran

Appearances
24
Visible killmail appearances
Kills
24
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-29 15:37:21
10d ago
Top hotspot
HPS5-C
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: HPS5-C is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Descendants of Shen Nong (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
HPS5-C 11 11 0 2026-03-29 15:05:00
R-ARKN 6 6 0 2026-03-25 14:57:03
D2-HOS 2 2 0 2026-03-29 15:37:21
RD-FWY 2 2 0 2026-03-17 21:33:11
JI-K5H 1 1 0 2026-03-25 15:03:04
02V-BK 1 1 0 2026-03-25 14:58:53
B17O-R 1 1 0 2026-03-21 13:36:33

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Descendants of Shen Nong Fraternity. 2
Legendary Gentlemen's Club Fraternity. 2
Zhuque squad Invidia Gloriae Comes 2
Imperial Ghosts Goonswarm Federation 1
Bedlam Escapees Apocalypse Now. 1
Why is this Pigeon so Big Dracarys. 1
Clown Swords. Fraternity. 1
The Northerners Fraternity. 1
Rogue Inferno. Fraternity. 1
NO PANIC GROUP Fraternity. 1

Victim hulls

Hull Events
Apocalypse Navy Issue 10
Deluge 1
Phoenix Navy Issue 1
Naglfar Fleet Issue 1
Cyclone Fleet Issue 1
Praxis 1
Mobile Cynosural Inhibitor 1
Damnation 1
Flycatcher 1
Devoter 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.