Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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A V Dexter

Appearances
12
Visible killmail appearances
Kills
10
83.3% of appearances
Losses
2
16.7% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-29 18:40:30
7d ago
Top hotspot
MTO2-2
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: MTO2-2 is the strongest visible hotspot with 10 appearances (8 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Safety Third (Brotherhood of Spacers).
Threat profile: Most common visible final-blow threat: Red Pill Gaming Syndicate (Brotherhood of Spacers).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
MTO2-2 10 8 2 2026-03-22 21:41:27
R1O-GN 2 2 0 2026-03-29 18:40:30

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Safety Third Brotherhood of Spacers 3
Star Frontiers Brotherhood of Spacers 2
WORLDSTAR HIPHOP Brotherhood of Spacers 1
Hunky-Dory Inc. Ignore This. 1
Tactical Withdrawal Team The Rejected. 1
Red Pill Gaming Syndicate Brotherhood of Spacers 1
7th Dead Company The Rejected. 1

Victim hulls

Hull Events
Flycatcher 3
Loki 2
Stabber 2
Stork 1
Legion 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Red Pill Gaming Syndicate Brotherhood of Spacers 1
Hunky-Dory Brotherhood of Spacers 1

Final-blow hulls

Hull Events
Sabre 1
Retribution 1