Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

MichioPa

Appearances
8
Visible killmail appearances
Kills
8
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-03 19:26:54
6d ago
Top hotspot
E1-4YH
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: E1-4YH is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Annoying Curse.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
E1-4YH 2 2 0 2026-04-03 19:26:54
AOK-WQ 2 2 0 2026-04-01 03:32:08
X4-WL0 2 2 0 2026-03-27 19:36:35
W-MPTH 1 1 0 2026-03-27 19:24:11
HY-RWO 1 1 0 2026-03-27 18:37:22

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Annoying Curse 3
The Last Rites Northern Coalition. 2
Biomass Transit Seven Four Five 1
Critical Pressure Sleeper Protocol 1
Feuer Schwerter 1

Victim hulls

Hull Events
Capsule 2
Bifrost 1
Loki 1
Tengu 1
Wolf 1
Stiletto 1
Stabber 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.