Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Seregin76

Appearances
6
Visible killmail appearances
Kills
6
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-29 16:08:24
8d ago
Top hotspot
BNX-AS
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: BNX-AS is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Syndicate Society.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
BNX-AS 2 2 0 2026-03-20 18:03:11
J101824 2 2 0 2026-03-13 17:32:14
J111220 1 1 0 2026-03-29 16:08:24
Dal 1 1 0 2026-03-29 15:32:14

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Syndicate Society 2
Hole Sommeliers X - Z E S T 1
Southern Cross Monopoly Flying Dangerous 1
Southern Cross Silver Shields Flying Dangerous 1
Wormy Corporation 1

Victim hulls

Hull Events
Mobile Cynosural Beacon 1
Ishtar 1
Caldari Shuttle 1
Capsule 1
Tempest 1
Heron 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.