Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Blood diwiner

Appearances
85
Visible killmail appearances
Kills
85
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-01 12:17:53
8d ago
Top hotspot
Nannaras
62 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Nannaras is the strongest visible hotspot with 62 appearances (62 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 11:00 UTC and stays active through roughly 13:59 UTC.
Target profile: Most common visible victim entity: Texas of Requiem (Texas.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Nannaras 62 62 0 2026-03-11 11:57:48
Alamel 17 17 0 2026-04-01 12:17:53
Martoh 3 3 0 2026-03-27 15:54:35
Tama 2 2 0 2026-03-28 15:10:39
Esesier 1 1 0 2026-03-31 16:02:46

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Texas of Requiem Texas. 20
Dawn's LightP Dawn's Light 18
PLA Fleet People's Liberation Alliance 16
Black.King.Bar ChuangShi Federation 13
Silver Gray Cinderella Northern Coalition. 4
ALL LOOT TOKEN Corporation 3
Silver Fog Dragon Ride Dragon Riders Legion 2
Euphoria. Ranger Regiment 2
litietou 2
TFT Military Complex Fraternity Auxiliary 2

Victim hulls

Hull Events
Tempest 25
Abaddon 15
Raven 8
Apocalypse 6
Brutix Navy Issue 4
Armageddon 4
Scorpion 3
Merlin 3
Exequror Navy Issue 2
Bhaalgorn 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.