Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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ClaymoreRoomba

Appearances
38
Visible killmail appearances
Kills
38
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-04-07 01:12:53
23h ago
Top hotspot
Turnur
22 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 22 appearances (22 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Blackwater USA Inc. (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 22 22 0 2026-04-07 01:12:53
Bordan 16 16 0 2026-04-02 00:41:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Blackwater USA Inc. Deepwater Hooligans 7
Old Bittervets Deepwater Hooligans 6
The Terrifying League Of Dog Fort Deepwater Hooligans 3
Outback Steakhouse of Pancakes Deepwater Hooligans 3
The Reason is Treason Deepwater Hooligans 2
Family Guy. Deepwater Hooligans 2
Godless Horizon. OnlyFleets. 2
Did he say Jump Deepwater Hooligans 2
Tactical Grace. Vanguard. 2
Protean Concept Moss Piglet Preservation Society 1

Victim hulls

Hull Events
Tempest Fleet Issue 8
Revelation Navy Issue 6
Barghest 5
Bifrost 4
Zirnitra 3
Standup Templar I 3
Machariel 3
Moros Navy Issue 2
Standup Shadow 1
Standup Cyclops I 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.