Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Funkymonk570

Appearances
4
Visible killmail appearances
Kills
4
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-03-11 20:38:21
26d ago
Top hotspot
CL6-ZG
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: CL6-ZG is the strongest visible hotspot with 4 appearances (4 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Strategically Bad (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
CL6-ZG 4 4 0 2026-03-11 20:38:21

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Strategically Bad Goonswarm Federation 2
Trust Doesn't Rust Goonswarm Federation 1
KarmaFleet Goonswarm Federation 1

Victim hulls

Hull Events
Cyclone Fleet Issue 2
Nighthawk 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.