Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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CaptainSrg

Appearances
3
Visible killmail appearances
Kills
1
33.3% of appearances
Losses
2
66.7% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-02 03:02:21
6d ago
Top hotspot
EF-QZK
1 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: EF-QZK is the strongest visible hotspot with 1 appearances (0 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: Most common visible final-blow threat: Hard Knocks Inc. (Hard Knocks Citizens).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
EF-QZK 1 0 1 2026-04-02 03:02:21
F-5WYK 1 1 0 2026-04-01 04:53:35
B-B0ME 1 0 1 2026-03-27 02:05:45

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 1

Victim hulls

Hull Events
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 1
No Vacancies No Vacancies. 1

Final-blow hulls

Hull Events
Sabre 1
Nightmare 1