Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Asabal Vavsi Mahyisti

Appearances
21
Visible killmail appearances
Kills
21
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-07 04:56:10
2d ago
Top hotspot
BY-S36
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: BY-S36 is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: CAS Alts (CAStabouts).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
BY-S36 10 10 0 2026-04-06 22:10:28
BMNV-P 5 5 0 2026-04-07 04:56:10
Ladistier 2 2 0 2026-03-31 07:52:03
31-MLU 1 1 0 2026-04-06 23:10:38
RF-GGF 1 1 0 2026-04-05 21:12:22
Old Man Star 1 1 0 2026-03-31 07:42:24
Mormelot 1 1 0 2026-03-31 03:02:49

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
CAS Alts CAStabouts 12
CYNO UP JUMP JUMP....CYNO DOWN Rip.... CAStabouts 1
The Vendetta Mercenaries Vendetta Mercenary Group 1
Stars Corporate Group The Initiative. 1
SHRED. Drifter. 1
The Lost Braincell 1
Center for Advanced Studies 1
DRIFTER ENJOYMENT AUTHORITY Drifter. 1
vatigue CAStabouts 1
South Gal Standing Quafe Liberation Front 1

Victim hulls

Hull Events
Customs Office 4
Standup Siren I 2
Metenox Moon Drill 1
Rodiva 1
Leshak 1
Standup Dragonfly II 1
Standup Einherji I 1
Standup Firbolg I 1
Standup Dragonfly I 1
Standup Templar I 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.