Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Konstantinus Cycnus

Appearances
79
Visible killmail appearances
Kills
79
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-04 20:36:16
2d ago
Top hotspot
PF-QHK
64 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: PF-QHK is the strongest visible hotspot with 64 appearances (64 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
PF-QHK 64 64 0 2026-03-10 19:47:55
C8-CHY 10 10 0 2026-03-29 12:33:38
AH-B84 3 3 0 2026-03-10 18:41:11
O-JPKH 2 2 0 2026-04-04 20:36:16

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 7
Ascendance Goonswarm Federation 6
Watch Eagle Invidia Gloriae Comes 4
Close Encounters of the EVE Kind Goonswarm Federation 3
Special Assault Unit SONS of BANE 3
Kriegsmarinewerft Goonswarm Federation 2
Asteroid Farm Unlimited Goonswarm Federation 2
Cosmos Collective Goonswarm Federation 2
Cynosural Field. SONS of BANE 2
Brothers of Tyr Goonswarm Federation 2

Victim hulls

Hull Events
Cyclone Fleet Issue 51
Basilisk 14
Drake 2
Purifier 2
Rapier 2
Brutix Navy Issue 1
Manticore 1
Onyx 1
Arazu 1
Huginn 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.