Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Black motte

Appearances
26
Visible killmail appearances
Kills
26
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-27 19:05:30
11d ago
Top hotspot
L-EUY2
15 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: L-EUY2 is the strongest visible hotspot with 15 appearances (15 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: China Union Communication Corporation.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
L-EUY2 15 15 0 2026-03-15 19:28:02
C-BHDN 6 6 0 2026-03-27 19:05:30
Y4B-BQ 3 3 0 2026-03-13 02:12:07
EU-WFW 2 2 0 2026-03-13 03:30:28

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
China Union Communication Corporation 15
Lazerhawks L A Z E R H A W K S 2
No Vacancies No Vacancies. 2
HK Evermark Transfer 1 Hard Knocks Executors 2
Hard Knocks Inc. Hard Knocks Citizens 2
Terra Nova Innovations Sedition. 1
FNU Exploration Hard Knocks Executors 1
Fish Vending Machine Beyond the Breach 1

Victim hulls

Hull Events
Small Artillery Battery 8
Medium Beam Laser Battery 4
Minokawa 3
Metenox Moon Drill 2
Revelation Navy Issue 1
Naglfar Fleet Issue 1
Energy Neutralizing Battery 1
Moros 1
Revelation 1
Nightmare 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.