Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Mashi Rasou

Appearances
37
Visible killmail appearances
Kills
37
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-05 03:11:58
1d ago
Top hotspot
Turnur
28 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 28 appearances (28 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Old Bittervets (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 28 28 0 2026-04-04 04:20:48
Amamake 6 6 0 2026-04-04 03:24:18
Basgerin 1 1 0 2026-04-05 03:11:58
Annancale 1 1 0 2026-03-25 00:20:51
Vlillirier 1 1 0 2026-03-11 22:14:10

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Old Bittervets Deepwater Hooligans 8
Outback Steakhouse of Pancakes Deepwater Hooligans 3
Family Guy. Deepwater Hooligans 3
Blackwater USA Inc. Deepwater Hooligans 3
The Terrifying League Of Dog Fort Deepwater Hooligans 2
Jerkasaurus Wrecks Inc. Sedition. 2
Rattini Tribe Minmatar Fleet Alliance 2
Duces Benevolens What Could Possibly Go Wr0ng 1
Relapse Anonymous Sedition. 1
Cozy Mischief Sedition. 1

Victim hulls

Hull Events
Tempest Fleet Issue 8
Apostle 6
Standup Mantis II 4
Standup Cyclops I 3
Bifrost 2
Devoter 2
Scorpion 2
Metenox Moon Drill 1
Standup Einherji I 1
Stork 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.