Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Ouellence en Daire

Appearances
293
Visible killmail appearances
Kills
293
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-28 16:29:05
1h ago
Top hotspot
YMJG-4
165 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: YMJG-4 is the strongest visible hotspot with 165 appearances (165 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Legion Ascending (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
YMJG-4 165 165 0 2026-04-28 16:29:05
4-HWWF 123 123 0 2026-04-26 14:21:25
IPAY-2 4 4 0 2026-04-25 13:35:42
H-UCD1 1 1 0 2026-04-25 12:21:40

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Legion Ascending Fraternity. 63
Fuxi Legion Fraternity. 22
GoonWaffe Goonswarm Federation 15
KarmaFleet Goonswarm Federation 14
Ascendance Goonswarm Federation 13
Sniggerdly Pandemic Legion 9
ANZAC ALLIANCE Goonswarm Federation 8
No Friends Just Alts Goonswarm Federation 6
Peoples Liberation Army Goonswarm Federation 6
Asteroid Farm Unlimited Goonswarm Federation 6

Victim hulls

Hull Events
Capsule 87
Vexor 45
Mobile Small Warp Disruptor I 34
Purifier 24
Mobile Large Warp Disruptor II 23
Mobile Large Warp Disruptor I 19
Mobile Medium Warp Disruptor I 19
Hound 13
Crusader 6
Gallente Shuttle 4

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.