Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Midangali Fraf Trild

Appearances
29
Visible killmail appearances
Kills
29
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
10
Distinct systems in window
Newest visible event
2026-03-29 07:47:24
13d ago
Top hotspot
Sakenta
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sakenta is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: Williams Family Trust (7.62).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sakenta 10 10 0 2026-03-22 18:52:40
Ichoriya 4 4 0 2026-03-24 18:31:50
Ala 3 3 0 2026-03-23 20:06:37
Tunudan 3 3 0 2026-03-23 02:26:43
Kuharah 2 2 0 2026-03-23 20:23:25
Otanuomi 2 2 0 2026-03-23 02:54:48
Konola 2 2 0 2026-03-21 17:36:12
Arvasaras 1 1 0 2026-03-29 07:47:24
Nalvula 1 1 0 2026-03-27 02:50:33
Skarkon 1 1 0 2026-03-22 18:11:31

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Williams Family Trust 7.62 7
State Peace Corporation 4
Rift Watch Watchpoint 3
RagTag Adventurers 3
F1 Fighters 7.62 3
Totality Squad Vyraj. 2
The Shadow Proclamation Association 2
Tonkeda Sasen Corporation 1
Warp Nomads 1
Be Nice Inc. Prismatic Legion 1

Victim hulls

Hull Events
Loki 4
Capsule 4
Machariel 3
Griffin 3
Kronos 2
Typhoon 2
Paladin 1
Maelstrom 1
Eris 1
Worm 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.