Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Anti-Matter Annie

Appearances
12
Visible killmail appearances
Kills
12
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
11
Distinct systems in window
Newest visible event
2026-04-23 20:42:52
6d ago
Top hotspot
Yoma
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Yoma is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Republic University.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Yoma 2 2 0 2026-04-23 20:15:20
Torrinos 1 1 0 2026-04-23 20:42:52
Keproh 1 1 0 2026-04-10 16:01:43
Noghere 1 1 0 2026-04-09 20:20:58
Caslemon 1 1 0 2026-04-09 20:00:38
Mesybier 1 1 0 2026-04-09 19:28:37
Muvolailen 1 1 0 2026-04-09 17:29:19
Alsottobier 1 1 0 2026-04-05 00:28:02
Pulin 1 1 0 2026-04-04 23:31:46
Balle 1 1 0 2026-04-04 22:35:43
Bahromab 1 1 0 2026-03-31 19:44:13

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Republic University 1
Megafauna in Machinary 1
SH Corp 1
Offshore Investment 1
Emperor's Medical Corporation 1
Stellar Solutions Factory 1
Absolute Order Absolute Honor 1
Drunken Beaver Mining Gnawthority 1
W.O.P.R. 1
Solitude-Industries 1

Victim hulls

Hull Events
Mackinaw 7
Hulk 3
Perseverance 1
Pioneer 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.