Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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AFKeasy

Appearances
8
Visible killmail appearances
Kills
7
87.5% of appearances
Losses
1
12.5% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-27 13:31:30
14d ago
Top hotspot
J145706
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J145706 is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 23:00 UTC and stays active through roughly 01:59 UTC.
Target profile: Most common visible victim entity: Inevitable Outcome (E.C.H.O).
Threat profile: Most common visible final-blow threat: Southern Cross Monopoly (Flying Dangerous).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J145706 3 3 0 2026-03-13 23:04:41
J213429 2 2 0 2026-03-12 16:49:12
J145844 1 1 0 2026-03-27 13:31:30
J112309 1 0 1 2026-03-17 05:08:20
J145555 1 1 0 2026-03-13 07:41:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Inevitable Outcome E.C.H.O 3
CATALYST FOR YOU United Cats 2
Striking Distance Vyraj. 1
ISEEU Corporation Observatory Great Bear 1

Victim hulls

Hull Events
Bifrost 1
Orthrus 1
Mobile Tractor Unit 1
Proteus 1
Tengu 1
Astarte 1
Retribution 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Southern Cross Monopoly Flying Dangerous 1

Final-blow hulls

Hull Events
Tengu 1