Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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113-02

Appearances
31
Visible killmail appearances
Kills
31
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-04-06 14:54:39
3d ago
Top hotspot
J211517
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J211517 is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 06:00 UTC and stays active through roughly 08:59 UTC.
Target profile: Most common visible victim entity: Caleeris.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J211517 11 11 0 2026-03-21 06:44:34
J213055 8 8 0 2026-03-29 12:34:38
J134851 6 6 0 2026-04-06 14:54:39
J132258 2 2 0 2026-04-02 02:53:29
O-ZXUV 1 1 0 2026-04-06 13:08:08
J141615 1 1 0 2026-04-04 04:27:47
J144038 1 1 0 2026-04-02 02:17:04
J131842 1 1 0 2026-03-31 12:24:55

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Caleeris 6
W-space guardians 3
X-Zest Voyage X - Z E S T 3
Your Ex's Invidia Gloriae Comes 3
TRX 26cm mens corporation 2
HABO3 CTAHKA Pyrolanc Squad Holding 2
Zero To High Worst Alliance Ever 2
Imbicillin 1
Fake Filament ZERG REBORN 1
Fratelli Calabash Invidia Gloriae Comes 1

Victim hulls

Hull Events
Kikimora 4
Capsule 4
Typhoon 4
Tengu 2
Blackbird 2
Ferox Navy Issue 1
Athanor 1
Raitaru 1
Mobile Tractor Unit 1
Nestor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.