Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Orn Ornsson

Appearances
56
Visible killmail appearances
Kills
56
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-22 11:52:24
14d ago
Top hotspot
Sharuveil
34 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sharuveil is the strongest visible hotspot with 34 appearances (34 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: The Weak And The Scrawny (Fearful And Timid).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sharuveil 34 34 0 2026-03-21 12:30:42
Y4B-BQ 11 11 0 2026-03-13 02:00:29
Decon 6 6 0 2026-03-21 11:57:22
Auga 4 4 0 2026-03-22 11:52:24
Huola 1 1 0 2026-03-22 11:21:57

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Weak And The Scrawny Fearful And Timid 12
Banana-Republic. Shadow Cartel 6
Immortalis Inc. Shadow Cartel 5
Scan Stakan HOLD MY PROBS 4
Eagle Wing Industries Shadow Cartel 3
Republican Guard Shadow Cartel 3
Ganja Clade Shadow Cartel 2
Violator The Clown Seker Matar 2
Black Rebel Rifter Club The Devil's Tattoo 2
Cherry. HYDRA RELOADED 2

Victim hulls

Hull Events
Customs Office 14
Minokawa 12
Scorpion Navy Issue 11
Phoenix Navy Issue 5
Widow 2
Phoenix 2
Revelation Navy Issue 1
Lif 1
Apostle 1
Dragoon 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.