Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Flambitioniert

Appearances
3
Visible killmail appearances
Kills
2
66.7% of appearances
Losses
1
33.3% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-12 22:54:11
25d ago
Top hotspot
Mara
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Mara is the strongest visible hotspot with 2 appearances (1 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: 2 Guys 1 Badger.
Threat profile: Most common visible final-blow threat: Lowlife. (Snuffed Out).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Mara 2 1 1 2026-03-12 22:54:11
Dantumi 1 1 0 2026-03-12 20:27:28

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
2 Guys 1 Badger 2

Victim hulls

Hull Events
Enyo 1
Zealot 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Lowlife. Snuffed Out 1

Final-blow hulls

Hull Events
Redeemer 1