Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Poinen | 10 | 5 | 5 |
2026-04-01 15:42:16 6d ago
|
| Josameto | 10 | 5 | 5 |
2026-03-25 08:42:40 14d ago
|
| New Caldari | 5 | 1 | 4 |
2026-03-11 12:42:58 27d ago
|
| Obanen | 1 | 1 | 0 |
2026-03-15 12:30:19 23d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| State War Academy | — | 2 |
| Federal Navy Academy | — | 1 |
| B.O.O.C.H. | — | 1 |
| Mobstar Industries | — | 1 |
| Warfare tech Ink. | — | 1 |
| Red Cold Chili Banderlogs Academy | PEPE SQUAD | 1 |
| School of Applied Knowledge | — | 1 |
| Diskret mining | — | 1 |
| Science and Trade Institute | — | 1 |
| The Shadow Proclamation Association | — | 1 |
| Hull | Events |
|---|---|
| Retriever | 6 |
| Mackinaw | 2 |
| Orthrus | 1 |
| Gila | 1 |
| Covetor | 1 |
| Typhoon | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Corporate Police Force | — | 9 |
| CONCORD | — | 5 |
| Hull | Events |
|---|---|
| Caldari Police 3rd Lieutenant | 7 |
| Concord POLICE Captain | 5 |
| Caldari Police Commissioner | 1 |
| Caldari Police Vice Commissioner | 1 |