Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

zzibrator

Appearances
5
Visible killmail appearances
Kills
2
40.0% of appearances
Losses
3
60.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-27 21:15:05
10h ago
Top hotspot
J111029
1 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J111029 is the strongest visible hotspot with 1 appearances (0 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Player Vs Ore (Miners Of Independence).
Threat profile: Most common visible final-blow threat: ISK Unlimited.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J111029 1 0 1 2026-04-27 21:15:05
J105409 1 1 0 2026-04-26 16:43:56
Aedald 1 0 1 2026-04-25 16:50:28
J130759 1 1 0 2026-04-25 16:23:26
J120357 1 0 1 2026-04-24 20:15:53

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Player Vs Ore Miners Of Independence 1
DarkMatterEnterprises Paws n Claws Collective 1

Victim hulls

Hull Events
Capsule 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
ISK Unlimited 1
Harmonist Parallaxis Alliance 1
Puella in cursoriam Crocodili et mammoths 1

Final-blow hulls

Hull Events
Pacifier 1
Kronos 1
Ishtar 1