Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Karl Friedrich I

Appearances
69
Visible killmail appearances
Kills
69
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
26
Distinct systems in window
Newest visible event
2026-03-28 09:42:26
13d ago
Top hotspot
Sarenemi
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sarenemi is the strongest visible hotspot with 12 appearances (12 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: PLA Fleet (People's Liberation Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sarenemi 12 12 0 2026-03-22 08:42:26
Eha 7 7 0 2026-03-13 15:37:42
Kehjari 6 6 0 2026-03-27 18:58:11
Kinakka 5 5 0 2026-03-24 19:38:04
Hykanima 5 5 0 2026-03-24 16:49:35
Ashitsu 5 5 0 2026-03-15 19:37:56
Okagaiken 3 3 0 2026-03-28 09:42:26
Onnamon 3 3 0 2026-03-24 21:00:41
Iralaja 3 3 0 2026-03-14 19:35:50
Isie 2 2 0 2026-03-26 20:35:30
Daras 2 2 0 2026-03-15 17:43:57
Aldranette 2 2 0 2026-03-13 16:20:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
PLA Fleet People's Liberation Alliance 16
Blood Raiders 12
Guristas 8
Light Spot Poacher Fraternity. 8
ZER0P0INT Dawn's Light 4
lnput Broadcast Brotherhood Death Legion of Capybaras 4
Gringolo Sringalo Corporation 2
Black Rabbits Black Rabbit. 2
Fast Rabbits at Play People's Liberation Alliance 2
Forever Of Knights Fraternity Auxiliary 2

Victim hulls

Hull Events
Blood Raiders Stronghold 12
Gallente Propaganda Broadcast Structure 9
Guristas Pirates Stronghold 8
Vexor 6
Augoror 4
Drake 3
Catalyst Navy Issue 2
Jackdaw 2
Exequror Navy Issue 2
Flycatcher 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.