Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Ken A Hale

Appearances
5
Visible killmail appearances
Kills
1
20.0% of appearances
Losses
4
80.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-04 03:41:46
3d ago
Top hotspot
AY9X-Q
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: AY9X-Q is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: HOLY EMPIRE OF ISK....
Threat profile: Most common visible final-blow threat: Hard Knocks Inc. (Hard Knocks Citizens).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
AY9X-Q 2 0 2 2026-04-02 01:13:46
H-HGGJ 2 0 2 2026-03-25 23:59:10
Turnur 1 1 0 2026-04-04 03:41:46

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
HOLY EMPIRE OF ISK... 1

Victim hulls

Hull Events
Stork 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 1
WORLDSTAR HIPHOP Brotherhood of Spacers 1
Red Pill Gaming Syndicate Brotherhood of Spacers 1
Star Frontiers Brotherhood of Spacers 1

Final-blow hulls

Hull Events
Flycatcher 2
Nightmare 2