Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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BIG BUSSY FEMBOY

Appearances
33
Visible killmail appearances
Kills
33
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-07 01:43:09
1d ago
Top hotspot
Y4B-BQ
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 12 appearances (12 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 12 12 0 2026-03-13 02:13:15
Bosboger 7 7 0 2026-03-28 00:59:33
Raa 5 5 0 2026-03-28 00:22:44
2V-ZHM 4 4 0 2026-03-29 00:20:01
Turnur 3 3 0 2026-04-07 01:43:09
SG-3HY 1 1 0 2026-03-26 22:19:23
H-HGGJ 1 1 0 2026-03-26 21:54:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 6
Lazerhawks L A Z E R H A W K S 4
G0lden Fleet. ZERG REBORN 4
Hard Knocks Inc. Hard Knocks Citizens 4
Dropbears Anonymous Scary Wormhole People 1
WE ARE ZERGS ZERG REBORN 1
El Club de los Antisociales Capys Holding 1
Garra Ferrea Capys Holding 1
Warrior. Capys Holding 1
ASMAR GALAXY Death Legion of Capybaras 1

Victim hulls

Hull Events
Zirnitra 11
Revelation Navy Issue 3
Apostle 2
Drake Navy Issue 2
Revelation 2
Orbital Skyhook 1
Phoenix Navy Issue 1
Lif 1
Jackdaw 1
Golem 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.