Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Troy S03

Appearances
22
Visible killmail appearances
Kills
22
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-29 17:00:04
9d ago
Top hotspot
Q-HESZ
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Q-HESZ is the strongest visible hotspot with 12 appearances (12 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: BLOBinA (Can i bring my Drake...).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Q-HESZ 12 12 0 2026-03-29 17:00:04
49-0LI 4 4 0 2026-03-23 17:30:26
M4-GJ6 2 2 0 2026-03-29 02:12:17
MSG-BZ 2 2 0 2026-03-21 17:05:53
UH-9ZG 1 1 0 2026-03-23 17:48:13
X5-0EM 1 1 0 2026-03-22 04:26:49

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
BLOBinA Can i bring my Drake... 5
Deadly Dozen Mans Can i bring my Drake... 2
Russian ICE Bears Goonswarm Federation 2
Asteroid Farm Unlimited Goonswarm Federation 2
STARCHASER Inc Fraternity. 1
Formosa Research Center Fraternity. 1
Slavic Totem Can i bring my Drake... 1
XAOS RELOADED Can i bring my Drake... 1
Sons Of Mother's Friend Can i bring my Drake... 1
Deep Space Coalition Fraternity. 1

Victim hulls

Hull Events
Sleipnir 8
Phoenix Navy Issue 2
Hurricane 2
Onyx 2
CONCORD-Carrier Rogue Analysis Beacon 1
Deluge 1
CONCORD Rogue Analysis Beacon 1
Orthrus 1
Phoenix 1
Machariel 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.