Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Zebrarax Sparrock

Appearances
21
Visible killmail appearances
Kills
21
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-02 05:38:21
5d ago
Top hotspot
J134006
8 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J134006 is the strongest visible hotspot with 8 appearances (8 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Not yet CBD.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J134006 8 8 0 2026-03-09 02:25:15
EF-QZK 6 6 0 2026-03-28 06:30:13
F-5WYK 4 4 0 2026-04-02 05:04:49
EU-WFW 2 2 0 2026-03-09 03:01:08
E-WMT7 1 1 0 2026-04-02 05:38:21

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Not yet CBD 8
Scan Stakan HOLD MY PROBS 7
Interstellar Evolved Reeloaded. 2
Heronically Busted STAKAN UNIVERSE 2
Darktrace Reeloaded. 1
Did he say Jump Deepwater Hooligans 1

Victim hulls

Hull Events
Medium Artillery Battery 3
Capsule 3
Metenox Moon Drill 2
Sabre 2
Warp Disruption Battery 2
Minmatar Control Tower Small 1
Sigil 1
Corporate Hangar Array 1
Ship Maintenance Array 1
Muninn 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.