Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Old Man Star | 19 | 19 | 0 |
2026-03-14 14:23:43 28d ago
|
| Turnur | 16 | 16 | 0 |
2026-04-04 04:04:29 7d ago
|
| Saranen | 8 | 8 | 0 |
2026-03-13 12:32:17 29d ago
|
| Amamake | 7 | 7 | 0 |
2026-04-04 03:29:23 7d ago
|
| Martoh | 1 | 1 | 0 |
2026-03-15 15:10:32 27d ago
|
| Horkkisen | 1 | 1 | 0 |
2026-03-15 11:00:02 27d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Astral Acquisitions Inc. | Astral Ascendancy Initiative. | 11 |
| Chaos arbiter | Fraternity. | 6 |
| Old Bittervets | Deepwater Hooligans | 6 |
| Family Guy. | Deepwater Hooligans | 3 |
| Rattini Tribe | Minmatar Fleet Alliance | 3 |
| Jerkasaurus Wrecks Inc. | Sedition. | 3 |
| Light Spot Poacher | Fraternity. | 2 |
| Duces Benevolens | What Could Possibly Go Wr0ng | 1 |
| The W.O.L.F | What Could Possibly Go Wr0ng | 1 |
| Rigged Solutions | Rigged Outcomes | 1 |
| Hull | Events |
|---|---|
| Raven | 14 |
| Tempest Fleet Issue | 10 |
| Standup Cyclops I | 3 |
| Scorpion | 3 |
| Standup Mantis II | 2 |
| Minokawa | 2 |
| Apostle | 2 |
| Raven Navy Issue | 2 |
| Cenotaph | 1 |
| Revelation Navy Issue | 1 |
What most often lands the final blow when this entity loses in the selected window.