Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Benz-z-z

Appearances
52
Visible killmail appearances
Kills
52
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
10
Distinct systems in window
Newest visible event
2026-03-29 10:56:52
11d ago
Top hotspot
Vale
17 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Vale is the strongest visible hotspot with 17 appearances (17 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Union Our Power (Invidia Gloriae Comes).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Vale 17 17 0 2026-03-15 17:21:42
4GQ-XQ 10 10 0 2026-03-15 12:09:22
C-VZAK 7 7 0 2026-03-15 13:19:42
WNS-7J 6 6 0 2026-03-17 20:39:32
TG-Z23 6 6 0 2026-03-16 20:23:09
Ignebaener 2 2 0 2026-03-15 17:37:10
CBGG-0 1 1 0 2026-03-29 10:56:52
J142937 1 1 0 2026-03-16 18:34:29
0-O6XF 1 1 0 2026-03-15 13:26:48
HM-UVD 1 1 0 2026-03-13 17:59:29

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Union Our Power Invidia Gloriae Comes 7
Stain Fleet Corp Fanatic Legion. 5
Universal Prime Syndicate Wild Souls 4
ORK War Party 7.62 3
ISEEU Corporation Observatory Great Bear 3
University of Caille 2
State War Academy 2
Two Dollars 2
EVE University Ivy League 2
Emperor Scythes The Initiative. 2

Victim hulls

Hull Events
Capsule 13
Customs Office 5
Magnate 4
Talos 3
Heretic 2
Megathron 2
Vedmak 1
Astrahus 1
Stratios 1
Astero 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.