Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Toaty

Appearances
12
Visible killmail appearances
Kills
1
8.3% of appearances
Losses
11
91.7% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-14 23:25:06
23d ago
Top hotspot
J012735
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J012735 is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 23:00 UTC and stays active through roughly 01:59 UTC.
Target profile: Most common visible victim entity: The pedals.
Threat profile: Most common visible final-blow threat: State War Academy.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J012735 2 0 2 2026-03-14 16:12:53
RPS-0K 2 0 2 2026-03-13 21:33:56
Utopia 2 0 2 2026-03-13 06:30:15
J123658 2 0 2 2026-03-09 23:29:02
UKYS-5 2 0 2 2026-03-09 18:38:26
J111508 1 1 0 2026-03-14 23:25:06
J131037 1 0 1 2026-03-10 22:26:46

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The pedals 1

Victim hulls

Hull Events
Caracal 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
State War Academy 2
Gang Bang You're Dead Wrecktical Supremacy. 2
420 Enterprises. The Initiative. 2
One Men Orchestra Stain Neurodiverse Democracy 2
All You Can Eat Holes All You Can 2
Unknown corporation 1

Final-blow hulls

Hull Events
Proteus 3
Legion 2
Sabre 2
Arazu 2
Wakeful Sentry Tower 1
Loki 1