Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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N0BLEMAN

Appearances
16
Visible killmail appearances
Kills
15
93.8% of appearances
Losses
1
6.3% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-05 02:41:05
2d ago
Top hotspot
Floseswin
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Floseswin is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: We are Beltalowda.
Threat profile: Most common visible final-blow threat: Rattini Tribe (Minmatar Fleet Alliance).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Floseswin 6 6 0 2026-04-02 00:57:20
Ardar 5 5 0 2026-04-01 02:55:34
Auga 3 3 0 2026-04-01 01:57:37
Amamake 1 0 1 2026-04-05 02:41:05
Kourmonen 1 1 0 2026-04-01 01:05:36

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
We are Beltalowda 6
Rattini Tribe Minmatar Fleet Alliance 3
The Steel Wolves 2
Spaghetti Militia 1
Genstar Reloaded 1
Guardian jack 1
Mindstar Technology Goonswarm Federation 1

Victim hulls

Hull Events
Capsule 4
Republic Fleet Firetail 2
Tristan 2
Probe Fleet Issue 1
Stabber Fleet Issue 1
Caldari Navy Hookbill 1
Jaguar 1
Vexor 1
Punisher 1
Rifter 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 1

Final-blow hulls

Hull Events
Exequror Navy Issue 1